Blog posts tagged with #tiled.

Small progress update on that multiplayer game I started.


  • Collision detection
  • Custom usernames
  • NPCs

The main progress point was finally getting collision detection to work. The problem was Phaser's TiledMap needs a layer specified for collision detection on maps that have multiple layers.

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Played around with websockets using Socket.IO and Phaser today and hacked together an extremely barebones multiplayer online game. The client will probably die with 10 peers so I'm not calling it an MMO (even though the project name is literally "mmorpg"). The amount of optimisations you need to do to get so many active players on the screen updating in real-time is pretty amazing.

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