#gamedev
Blog posts tagged with #gamedev.

I've started going through my old blog posts on Tumblr and found my first ever attempt at making a game in Unity back in 2014. It didn't really get anywhere but it was kind of fun. I had zero knowledge of 3D modelling and hadn't made a game in 3D so pretty much everything was new to me.

The aim was to create a shoot 'em up where you can shift the camera angle from 3D to 2D. Similar to Paper Mario but more action-oriented.

Continue reading...

Small progress update on that multiplayer game I started.

Added:

  • Collision detection
  • Custom usernames
  • NPCs

The main progress point was finally getting collision detection to work. The problem was Phaser's TiledMap needs a layer specified for collision detection on maps that have multiple layers.

Continue reading...

Played around with websockets using Socket.IO and Phaser today and hacked together an extremely barebones multiplayer online game. The client will probably die with 10 peers so I'm not calling it an MMO (even though the project name is literally "mmorpg"). The amount of optimisations you need to do to get so many active players on the screen updating in real-time is pretty amazing.

Continue reading...

I was sorting out my projects folder today when I came across this. One of my first original projects from 6 years ago (2009) simply dubbed “rpg-one”. The aim was to create a top-down action RPG. It was my first fully planned project with priorities; a first for me at the time after months of overly ambitious abandoned projects.

Continue reading...